Display Name = "Corridor of Chaos"
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 404, 41, 4, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

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    ConditionalBranch([1, 1141, 0, 3, 2])
      GatherFollowers([])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["All right, let's enter the world of the Goddess!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Wait, this presence..."])
      ShowText(["Everyone, back off!"])
      ChangePlayerFollowers([1])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 1])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 1])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      ShowAnimation([2, 501, false])
      Wait([30])
      ControlSwitches([31, 31, 0])
      Wait([90])
      PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
      ShowPicture([5, "80_heavensgate_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
      ChangePlayerFollowers([0])
      GatherFollowers([])
      ShowTextAttributes(["heavensgate_fc1", 0, 0, 2])
      ShowText(["\\n<Heaven's Gate>"])
      ShowText(["You shall not pass beyond this point..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Standing before us is a strange creature in the shape of a gate."])
      ShowText(["However, it doesn't have the ominous aura typical of an apoptosis."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["No, if anything, it exudes a pure aura."])
      ShowText(["This isn't an apoptosis..."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["It's a high-ranking angel!"])
      ShowText(["It seems the minion of the Goddess Ilias is guarding this gate!"])
      ShowTextAttributes(["heavensgate_fc1", 0, 0, 2])
      ShowText(["\\n<Heaven's Gate>"])
      ShowText(["You are no apoptosis either..."])
      ShowText(["I see, so the vanguard from the world of the Dark Goddess has finally appeared."])
      ShowTextAttributes(["heavensgate_fc1", 0, 0, 2])
      ShowText(["\\n<Heaven's Gate>"])
      ShowText(["No matter who you are, my mission is to guard this gate."])
      ShowText(["I will not let you pass into the Angelic Dominion!"])
      ConditionalBranch([4, 395, 0])
        ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
        ShowText(["\\n<Lilith>"])
        ShowText(["This is a type of angel I've never seen before..."])
        ShowText(["It must be a new breed created after the Great Monster Wars."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["This gatekeeper is preventing incursions from other worlds into the realm of the Goddess."])
      ShowText(["It seems she usually defends against apoptosis invasions."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Either way, we need to defeat this high-ranking angel to enter the world of the Goddess."])
      ShowText(["Therefore, there's only one thing to do..."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["We have to break through! Let's go!"])
      ConditionalBranch([4, 382, 0])
        ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
        ShowText(["\\n<Morrigan>"])
        ShowText(["Haha, the gate itself is welcoming us! How fun!"])
        ShowText(["I'll smash you to pieces!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 394, 0])
        ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
        ShowText(["\\n<Astaroth>"])
        ShowText(["This angel created as a gatekeeper is quite powerful..."])
        ShowText(["I'll support you with all I have."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 657, 0])
        ShowTextAttributes(["heavensgate_fc1", 2, 0, 2])
        ShowText(["\\n<Gate’>"])
        ShowText(["Well, who would have thought I would have to break through myself..."])
        ShowTextAttributes(["heavensgate_fc1", 0, 0, 2])
        ShowText(["\\n<Heaven's Gate>"])
        ShowText(["Are you a gatekeeper too?"])
        ShowText(["What are you doing in a place like this? Return to your post."])
        Empty([])
      BranchEnd([])
      ErasePicture([5])
      ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
      ControlSwitches([22, 22, 0])
      BattleProcessing([0, 1517, false, false])
      ControlSwitches([22, 22, 1])
      ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
      PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro2\", @volume=100, @pitch=100)"])
      ControlSwitches([31, 31, 1])
      ShowPicture([5, "80_heavensgate_st03", 0, 0, 0, 0, 100, 100, 255, 0])
      ShowTextAttributes(["heavensgate_fc1", 2, 0, 2])
      ShowText(["\\n<Heaven's Gate>"])
      ShowText(["Ilias... I'm sorry..."])
      PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
      MovePicture([5, nil, 0, 0, 0, 480, 100, 100, 0, 0, 60, true])
      ErasePicture([5])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["We've defeated Heaven's Gate!"])
      Wait([30])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That angel was quite formidable..."])
      ShowText(["As expected of a gatekeeper assigned by Ilias."])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["But now, nothing stands in our way!"])
      ShowText(["Let's storm the Angelic Dominion!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Yeah, let's go!!"])
      ConditionalBranch([4, 382, 0])
        ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
        ShowText(["\\n<Morrigan>"])
        ShowText(["Haha, I'll be the first to enter the Angelic Dominion!"])
        ConditionalBranch([4, 394, 0])
          ShowTextAttributes(["astaroth_fc1", 4, 0, 2])
          ShowText(["\\n<Astaroth>"])
          ShowText(["Morrigan... If you get too excited, you'll trip again."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["At last, we set foot into the world ruled by the Goddess Ilias."])
      ShowText(["No matter what awaits us, I will not be daunted!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ControlSwitches([100, 100, 1])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
      FadeoutBGM([1])
      FadeoutScreen([])
      Wait([60])
      ControlSwitches([31, 31, 1])
      ControlSwitches([32, 32, 1])
      ControlVariables([57, 57, 0, 0, 1375])
      TransferPlayer([0, 544, 78, 40, 4, 2])
      ChangeTransparency([0])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ControlSwitches([100, 100, 1])
      PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
      FadeoutBGM([1])
      FadeoutScreen([])
      Wait([60])
      ControlSwitches([31, 31, 1])
      ControlSwitches([32, 32, 1])
      ControlVariables([57, 57, 0, 0, 1375])
      TransferPlayer([0, 544, 75, 41, 4, 2])
      FadeinScreen([])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([253, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([77, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
